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PhysX is a scalable multi- platform game physics solution supporting a wide range of devices, from smartphones to high- end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine ( versions 3 and 4), Unity3D, and Stingray. PhysX GPU Rigid Bodies ( PhysX- GRB) available in PhysX 3. PhysX is an open- source realtime physics engine middleware SDK developed by Nvidia as a part of Nvidia GameWorks software suite.
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Video games supporting PhysX can be accelerated by either a PhysX PPU ( expansion card designed by Ageia) or a CUDA- enabled GeForce GPU thus offloading physics calculations from the CPU, allowing it to perform other tasks instead. News blog about PhysX Technology.
About a month ago, NVIDIA has revealed a new unified GPU accelerated physics framework – NVIDIA FLEX – at “ The Way It’ s Meant To Be Played” press event in Montreal. Today, Miles Macklin, physics programmer at NVIDIA and lead- developer of the FLEX system, has joined us to share first- hand details about this exciting technology. An in- depth look at NVIDIA- enhanced game technology and GPU performance in Batman: Arkham Origins, one of the year' s most anticipated titles.